← Back to Work
JavaScript UnityScript Unity3D Android Game Prototype

Kick Ups Alpha

A mobile keepie-uppie game prototype for Android. Tap to kick. Time it right. Keep the ball in the air as long as you can — and pray the Golden Ball shows up.

Overview

Kick Ups Alpha is a mobile prototype based on keepie-uppie — the classic football skill of keeping the ball airborne using only your feet (or in this case, your finger). The premise is deceptively simple: tap anywhere on screen to kick. The timing and positioning of your kick affects how much control you maintain.

The further the ball is from the sweet spot when you tap, the harder it becomes to keep it under control. As your streak builds, the difficulty scales — the ball gets faster, the physics get less forgiving.

The Golden Ball

After 5 consecutive successful kicks, the Golden Ball power-up activates. While active, the ball cannot touch the ground and all scores are multiplied. It's the game's high-risk, high-reward mechanic — activating it feels great, losing it hurts.

Key Features

  • Touch-anywhere controls — no fixed hit zones
  • Physics-based ball that responds to where and how you tap
  • Golden Ball power-up — ground immunity and score multiplier
  • Progressive difficulty scaling
  • Score counter and session tracking

About the Prototype

This is an alpha build — a proof of concept to validate the core mechanic before a full production run. The UnityScript (JavaScript) implementation was the scripting language of choice for Unity at the time, before the ecosystem moved fully to C#.

Type

Game Prototype

Platform

Android

Tech Stack

JavaScript UnityScript Unity3D

Stage

Alpha / Proof of Concept

Source Code

GitHub →

← Dater All Projects →