A mobile keepie-uppie game prototype for Android. Tap to kick. Time it right. Keep the ball in the air as long as you can — and pray the Golden Ball shows up.
Kick Ups Alpha is a mobile prototype based on keepie-uppie — the classic football skill of keeping the ball airborne using only your feet (or in this case, your finger). The premise is deceptively simple: tap anywhere on screen to kick. The timing and positioning of your kick affects how much control you maintain.
The further the ball is from the sweet spot when you tap, the harder it becomes to keep it under control. As your streak builds, the difficulty scales — the ball gets faster, the physics get less forgiving.
After 5 consecutive successful kicks, the Golden Ball power-up activates. While active, the ball cannot touch the ground and all scores are multiplied. It's the game's high-risk, high-reward mechanic — activating it feels great, losing it hurts.
This is an alpha build — a proof of concept to validate the core mechanic before a full production run. The UnityScript (JavaScript) implementation was the scripting language of choice for Unity at the time, before the ecosystem moved fully to C#.