A retro-styled Android shoot 'em up inspired by Asteroids and Defender. Survive as long as you can in deep space — the longer you last, the harder it gets.
I'll Name This Game Later is a classic top-down shoot 'em up for Android, built in Unity with C#. The goal is simple: survive deep space as long as possible against an ever-increasing wave of obstacles and enemies. It draws heavily from the arcade era — the look, the feel, the punishing difficulty.
The dynamic soundtrack was one of the more interesting engineering challenges. The music system monitors player performance in real-time and adjusts intensity accordingly — a good run feels cinematic, a scrappy one feels tense.
This was my first full mobile release. Getting the game onto the Play Store taught me as much about product — store listings, screenshots, release pipelines — as it did about Unity. The dynamic audio system was the most technically interesting piece, requiring continuous state polling and smooth track blending.